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Mobile / Bevy Mobile Example |
Android 12.0 / Google Pixel 6
Android 13.0 / Google Pixel 7 Android 13.0 / OnePlus 11R Android 13.0 / Samsung Galaxy S23 Android 14.0 / Google Pixel 8 Android 14.0 / OnePlus 12R Android 14.0 / Samsung Galaxy S24 Android 15.0 / Google Pixel 9 Android 15.0 / Samsung Galaxy S25 iOS 15 / iPhone 13 iOS 16 / iPhone 14 iOS 17 / iPhone 15 iOS 18 / iPhone 14 |
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3D Rendering / auto_exposure |
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3D Rendering / blend_modes |
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3D Rendering / clustered_decals |
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3D Rendering / color_grading |
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3D Rendering / deferred_rendering |
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3D Rendering / depth_of_field |
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3D Rendering / lightmaps |
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3D Rendering / load_gltf_extras |
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3D Rendering / meshlet |
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3D Rendering / mixed_lighting |
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3D Rendering / occlusion_culling |
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3D Rendering / order_independent_transparency |
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3D Rendering / post_processing |
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3D Rendering / query_gltf_primitives |
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3D Rendering / scrolling_fog |
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3D Rendering / spotlight |
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3D Rendering / ssao |
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3D Rendering / ssr |
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3D Rendering / tonemapping |
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3D Rendering / volumetric_fog |
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Animation / animated_mesh |
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Animation / animated_mesh_control |
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Animation / animated_mesh_events |
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Animation / animation_masks |
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Animation / morph_targets |
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Async Tasks / external_source_external_thread |
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Diagnostics / log_diagnostics |
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ECS (Entity Component System) / error_handling |
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Gizmos / 2d_gizmos |
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Picking / debug_picking |
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Shaders / automatic_instancing |
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Shaders / compute_shader_game_of_life |
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Shaders / extended_material_bindless |
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Shaders / texture_binding_array |
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UI (User Interface) / borders |
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UI (User Interface) / box_shadow |
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UI (User Interface) / gradients |
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UI (User Interface) / radial_gradients |
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UI (User Interface) / stacked_gradients |
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UI (User Interface) / tab_navigation |
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Usage / context_menu |
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Usage / cooldown |
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